Game dev tycoon chart

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Our previous decision not to use Windows-Store-only technology for the game now proved crucial and within a few months we made the game run on desktops for Windows/Mac and Linux. We knew that we had to port the game to a wider audience if we wanted to be able to work on another game full-time. Sadly, Windows 8 and particularly the Windows Store didn’t quite reach the adoption we had hoped for and sales quickly dropped and leveled out.